In class at the moment we are learning about measurement (length). Click on the link and select a game about measuring length. Follow the instructions carefully to complete the tasks in the game.
Use multiplication and division to find the matching factors of a number.
Solve the multiplication problems on the quick flash cards.
Practise your time-tables in this game which combines connect 4 with multiplication.
The following links will take you to the wishball game… The first link has hundreds, tens, units and tenths. The second link has tens, units, tenths and hundredths.
Today we are going to use some place value games on the laptops to consolidate our understanding about place value. Click on one of the games that I have shown you and you must play the game for at least 5 minutes, trying your best at all times.
http://www.sheppardsoftware.com/mathgames/earlymath/BalloonPopVOrder2.htm – Single/double digit counting
https://www.topmarks.co.uk/learning-to-count/place-value-basketball – tens and hundreds
https://www.topmarks.co.uk/place-value/place-value-charts – up to thousands and can include some decimals
http://www.scootle.edu.au/ec/viewing/L867/index.html# – Place value > add and subtracting digits to reach a goal number… can be very challenging
http://www.sheppardsoftware.com/mathgames/placevalue/mathman_place_digit.htm – Begins with hundreds and works up in levels
It is important to be able to analyse graphs and learn how to read information from different graphs.
When data is collected it can presented into a graph. There are many different types of graphs. You need to be familiar with all the different types of graphs. Below is a sample of the popular graphs that you will see in tests such as the OnDemand test and NAPLAN.
Today 3/4A you will complete the capacity task that 3/4J shared at assembly. You will pretend to be Witches and Wizards and will invent a magic potion. You have strict instructions from the head witch (aka Mrs Smythe), that your potion can only be 600 millilitres. You must think of 6 different ingredients to put into your potion. Unfortunately, if one of those ingredients is 100 millilitres the potion will explode. If you use more than 6 ingredients or if your ingredients don’t add to 600 millilitres the potion will also explode.
- The potion you create will need to be 600 millilitres. If it is under or over 600 millilitres it will explode!
- You can use 6 ingredients in your potion. ONLY 6! Some ingredients you might use? Examples: blood, unicorn hair, frog’s skins, toe nails etc…
- How many millilitres might each ingredient be if your potion is to be 600 millilitres?
- You are not to have any ingredient equaling 100 millilitres. If they do your potion will not work and will explode.
- Challenge yourself to think of other numbers you could use to reach 600.
- You will brainstorm a way to get to 600 millilitres. Check your answer with Mrs Smythe.
- You will then be given the measuring jug activity, where you are required to…
- Give your potion a name, write each ingredient down the bottom and write how many millilitres each one is.
- You will then put each ingredient into your jug and then you will colour it in.
- Upon completion you can write a recipe for your potion. You must will list ingredients, method, what happens when the potion is taken and how it can be reversed.